#ifndef CIRCLE_H
#define CIRCLE_H
//----------------------------------------------------------------
#include "Shape.h"
#include "Renderer.h"
//----------------------------------------------------------------
namespace ns
{
	class ENGINE_API Circle : public Shape
	{
	public :
		Circle(int iNumCaras);
		~Circle();

		void Draw(Renderer* renderer); // de shape

		//(engine pasado)
		int getNumeroCaras();
		void drawCircle();
		void setDim (float fW, float fH);
	
	private:
		int cantCaras;
	};
}
//----------------------------------------------------------------
#endif